As we move onto exploring the intersection of code and design through processing, I was reminded of a lecture I once attended about the advances in physics engines used for generating visual effects. This article provides a fun overview of the topic!
I think the most interesting part of the physics engines is the shift from animating individual particle (or parts of objects), to encoding movement and physics laws to generate a realistic animation for you. For example, the authors talk about how animating curly hair became a lot more realistic once the individual curls were treated as individual springs (such as Merida’s hair in Brave).
